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Oliver Pabilona
Artist | Professional | Digital Art
Philippines
Hi I'm open for freelance job. Just so you know here are the programs and skillsets that I know.
3D Software High level of knowledge Autodesk 3DS Max 2010 Pixologic ZBrush 4R5
Intermediate level of knowledge Blender TopoGun v1.06
Entry level knowledge Autodesk Maya
3D Support Software High level of knowledge XNormal (Extracting different maps from a High‐Poly Count Model or Sculpt) Crazy Bump (for editing and refining maps) Marmoset toolbag v1.05 (A stand‐alone toolkit for viewing low‐poly game models in a real‐time environment) Xoliul Shader (Viewport real‐time shader for Max and Maya)
3D Skill Set High level of knowledge Digital Sculpting – Hardedge (includes mechs, game assets, and props) Digital Sculpting – Organic (human character, and monsters) Texturing and Polypainting in ZBrush Organic Modeling (includes both simple and complex meshes) Hardedge Modeling (from references and blueprints) Low polygon game modeling and real‐time rendering
Intermediate level of knowledge Rendering techniques (photorealistic + HDRI) including render passes Texturing (includes baking of maps for low poly game models) Lighting setup Normal mapping Sense of scale, form, weight and volume UV unwrapping
Entry level knowledge Rigging
Post Production Software Intermediate level of knowledge Adobe Photoshop
Post Production Skill Sets Intermediate level of knowledge Compositing
Favorite visual artistKjun and his Wife, etc.Favorite moviesTransformers, Gundam Series, Animatons, HorrorFavorite bands / musical artistsMany, from Carry Underwood to TravisFavorite writersPaulo CoehloFavorite gamesLunar Series, Final Fantasy SeriesFavorite gaming platformPS series and PCOther Interests3d Modelling, Animations, Biking, Movies, TV, Books
Great Modelling, Rendering and Texturing skills, Im still a neophyte in this sector and I really wish to get better and find a job, Im very far from your level and I do respect your hard work! keep going!