This is what's keeping me busy lately. It's "EHF02 Seabird". Itís completely sculpted in ZBrush and composited in Photoshop.
The concept design is not originally mine; it came from a mech illustration by Geoff Herndon he goes by the name ~Tekka-Croe. He illustrates Anime Mechs and Vehicle as a Hobby. There are a couple of illustrations of his that I liked but this one I find really interesting because of the weird proportions, thin arm and feet and yet the torso and thighs are quite large and yet it all worked very well. So I decided to sculpt this one.
By the way here is the link to his website in case you want to check out his concepts and Illustration.[link]
Now on to my part, the sculpt is a bit different from the illustration. My reason is for one there are a lot of dark shadowed areas and this is the only illustration that I found for this mech it doesn't have any view from the back nor the sides so I have to fill them up with my own original details. Second, not all concept work well once translated into 3D so I have to change them up a bit while keeping its appeal and still staying true to the original design.
Challenges, there aren't a lot on this one except from the lack of reference from other views like the sides and the back. So the issue there is proportion. I have to figure that out myself from a 3/4 view illustration. So itís a bit of a challenge.
On post production noting much worth mentioning except on how I did the depth of field. I did the ZDepth differently. Rather than using ZDepth side with Lens Blur, instead I duplicated my final image; then applied Chromatic Aberration with values +15 on red/cyan and -15 on blue/yellow, and used the ZDepth as Mask. This gives a sense of depth of field without losing much detail.
I hope you like it. Comments and Critiques are mostly welcome. Thanks